The virtual cleanroom gives pharmacy students a chance to apply theoretical knowledge in a more practical, albeit computer-generated, setting. As the costs involved with establishing...
In collaboration with Nicoletta Adamo and Ronnie Wilbur Ph.D, we assisted capturing the translation of a math lesson into ASL on our motion capture stage....
Made for Purdue’s College of Engineering, this virtual lab was built from the ground up to fully simulate the process of diagramming circuits with a breadboard. With this application, users...
one of the first projects made for Purdue’s College of Engineering under the Instructional Innovation Proposal grant, the Aerolabs virtualize instructional aviation and aeronautic labs into a web-based simulation using...
Designed for Danny Milisavljevic, we created a visualization platform for
illustrating Cassiopeia A in 3D. Utilizing co-located VR, an entire class can
see our visualization in a classroom setting.
Created in partnership with Elizabeth Karcher, the aptly named Poultry Digestion Game” is a short online point-and-click game providing a comprehensive overview of a chicken’s digestive system targeted towards fourth...
An educational experience created for Dr. Marisa Erasmus presenting a short instructional narrative illustrating differences in animal welfare on turkey farms. This project was created in Unity 3D and runs...
OSHA - Fall Safety provides virtual reality fall prevention training for
construction workers in multiple languages. The application is also available
open-source through OSHA!
Created through the Instructional Innovation Proposal, Nuclear Pharmacy is an instructional simulation to augment the way nuclear pharmacists visualize radiation medication compounding, administration and post-administration patient care. Using the Microsoft...
One of the 2016 Instructional Innovation Proposal Recipients, the MINT Drug Discovery VR project seeks to provide intuitive exploration and drug modeling through computational chemistry while creating an avenue for...